The perception and interfaces ContinuumFEye tracking

 The work is an interactive media art installation incorporating "eye tracking input" technology. Structures of molecules are generated real time according to the movements of the viewer's eyes during their interaction. The viewer wears a pair of virtual reality glasses equipped with an eye tracking sensor and 
 observes creates the space, consisting of molecules and molecular formations, via their eye movements. This movement, the  human, physical part, is transformed into data that represents the viewers location within the three dimensional space,  therefore real time change and generation occurs within the virtual world. The space can be navigated simply through one's  gaze and this gaze in turn is converted into XYZ coordinate data and simultaneously creates the structures. The glasses are  first calibrated to match different eye sizes and pupils. The audience in the exhibition can watch a projection that shows what  the participant is viewing through the eye tracking glasses. At the same time at the back of the exhibition another projection system acts as a telepresence recorder of what the participant is seeing. This projector is on a motorized base that tilts and pans with the participantfs eye movements. It is extremely difficult for humans to control their gaze. For instance, eye tracking technology is used for lie detectors. This experimental proof is how our gaze expresses our unconscious affects, and is uncontrollable by our intention. The eye-movement is affected by both our conscious and unconscious processes. What assumes the core of this project is the gap between the controlled willed process, and the uncontrolled passive process. Therefore using eye tracking, the eyes mediate the space that exists between the self and the body.


Perception of Eye's project - "Molecular@Informatics-morphogenic substance via eye tracking Ver 1.0"



©seiko mikami___eye project